
This is a near completed prop that just needs a edit to the cubemap tint to be more of a white reflection and not so much of an enphasis on the surrounding environment.
A problem recently I have encountered with the Source engine is that real life measurements (cm's) DO NOT scale well at all with ingame measurements (units) even using the appropiate meaurement translation meathods found here. For example a doorway will be almost 50% taller then its real life reference, making the player/user appear very small or the props/level very large. The remedy I have for this is just simple best guess, judging by the characters units in height (73 units) I will have to talor the props and levels accordingly.





