Reference -> 3d model wireframe -> 2d texture -> UVW texture application -> complete model
(this is my old method and in my opinion took too long to output a single model)
Reference -> 3d model wireframe x5-10 "THEN" texture application to all models at once and one mass compilation
(this is my new cluster method)
Using my new method I can shave off hours off my prop making process and in the process get a better preview of the final product.
This is hard to explain but the most important thing is that it works!
I still have the focus on making the kitchen and all the props in it, its a mammoth project but It is coming along very nicely.
Todays jobs:
- Picture frames
- bowls
- oven + other appliances (draft wireframes)
- [non-model textures]
- ... yet to progress on hammer editor mapping but that is only needed as props get made
