But some better news is that once I got the fix, I was anxious to begin the mapping phase even if I had a limited library of textures and models to work with. This isn't a problem because I plan to make the models/textures as I need them, not in bulk. The results of the alpha map were promising, I made the bones (enclosure) of a room and got some of it textured and some models represented.

Now I just need to focus on correcting shadows and flow of this early test, as well as populate it with more content and obviously... expand on it and make more rooms. I'll upload ingame screenshots on Thursday after my presentation.

Nice detail about your problems and how you overcame them.
ReplyDeleteGreat class presentation :-)